Global templates: When you work on a document, you can typically use only the settings stored in the template attached to the document or in the Normal template. To use any such items that are stored in another template, you can load the other template as a global template. After you load a template, items stored in that template are available to any document during the remainder of the Word session.
Document templates: Templates you save in the Templates folder appear on the General tab in the Templates dialog box. If you want to create custom tabs for your templates in the Templates dialog box, create a new subfolder in the Templates folder and save your templates in that subfolder. The name you give that subfolder will appear on the new tab.
When you’re saving a template, Word switches to the User templates location (Tools menu, Options command. File Locations tab), which by defaults is the Templates folder and its subfolder. If you save a template in a different location, the template will not appear in the Templates dialog box.
Any document (.doc) file that you save in the Templates folder also acts as a template. Difference between template and wizard is that a wizard is a series of steps provided by the application which gathers some information from the user at cach and every step and then result in the final output where as a template provides the basic skeleton without gathering any inforamtion from the user upon wchich user can create a new document.
Ans. 9(c) Multimedia is more than one concurrent presentation medium (for example, on CD-R|OM or a Web site). Although still images are a different medium than text, multimedia is typically used to mean the combination of text, sound, and/or motion video. Some people might say that the addition of animated images (for example, animated GIF on the Web) produces multimedia, but it has typically meant one of the following:
- Text and sound
- Text, sound, and still or animated graphic images
- Text, sound, and video images
- Video and sound
- Multiple display areas, images, or presentations presented concurrently
- In live situations, the use of a speaker or Multimedia can arguably be distinguished from traditional motion pictures or movies both by the scale of the production (multimedia is usually smaller and less expensive) and by the possibility of audience interactivity or involvement (multimedia). Interactive elements can include: voice command, mouse manipulation, text entry, touch screen, video capture of the user, or live participation (in live presentations).
In presentation software, multimedia can be used in following fields:
Entertainment and fine arts: In addition. Multimedia is heavily used in the entertainment industry, especially to develop special effects in movies and animations, Multimedia games are a popular pastime and are software programs available either as CD-ROM or online. Some video games also use multimedia features. Multimedia applications that allow users to actively participate instead of just sitting by as pasive recipients of information are called interactive Multimedia. In the Arts there are multimedia artists. Whose mids are able to blend techniques using different media that in some way incorporates interaction with the viewer. One of the most relevant colud be Peter Greenaway who is melding Cinema with Opera and all sorts of digital media. Another approach entails the creation of multimedia that can be displayed in a traditional fine arts arena. Such as an art gallery, Although multimedia display material may be volatile, the survivability of the content is as strong as any traditional media. Digital recording material may be just as drable and infinitely reproducible with perfect copies every time.
Education: In Education, multimedia is used to produce computer-based training courses (popularly called CBTs) and reference books like encyclopedia and almanacs. A CBT lets the user go through a series of presentations, text about a particular topic, and associated illustrations in various information formats. Edutainment is an informal term used to describe combining education with entertainment, especially multimedia entertainment.

